Added SDL_GetGamepadInstanceID()

This commit is contained in:
Sam Lantinga
2023-07-10 19:13:42 -07:00
parent 50277a0355
commit 3cbf16b944
5 changed files with 27 additions and 0 deletions

View File

@@ -869,6 +869,7 @@ SDL3_0.0.0 {
SDL_wcsstr;
SDL_wcstol;
SDL_ClearClipboardData;
SDL_GetGamepadInstanceID;
# extra symbols go here (don't modify this line)
local: *;
};

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@@ -895,3 +895,4 @@
/* New API symbols are added at the end */
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
#define SDL_GetGamepadInstanceID SDL_GetGamepadInstanceID_REAL

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@@ -940,3 +940,4 @@ SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),r
/* New API symbols are added at the end */
SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return)
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadInstanceID,(SDL_Gamepad *a),(a),return)

View File

@@ -2655,6 +2655,16 @@ int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *d
return SDL_Unsupported();
}
SDL_JoystickID SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (joystick == NULL) {
return 0;
}
return SDL_GetJoystickInstanceID(joystick);
}
const char *SDL_GetGamepadName(SDL_Gamepad *gamepad)
{
const char *retval = NULL;