Removed SDL_FILE_DISABLED

This didn't actually do anything except break functionality on Apple platforms
This commit is contained in:
Sam Lantinga
2024-01-17 08:43:11 -08:00
parent ac367be171
commit 3d951134a3
3 changed files with 3 additions and 15 deletions

View File

@@ -240,7 +240,6 @@ set(SDL_SUBSYSTEMS
Haptic
Hidapi
Power
File
Filesystem
Sensor
Locale
@@ -2052,11 +2051,7 @@ elseif(APPLE)
set(HAVE_SDL_MAIN_CALLBACKS TRUE)
endif()
# Requires the darwin file implementation
if(SDL_FILE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
set(HAVE_SDL_FILE TRUE)
endif()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
if(IOS OR TVOS OR MACOSX OR DARWIN)
sdl_sources("${SDL3_SOURCE_DIR}/src/video/SDL_video_capture_apple.m")
@@ -2732,13 +2727,7 @@ elseif(N3DS)
set(HAVE_SDL_LOCALE TRUE)
endif()
# Requires the n3ds file implementation
if(SDL_FILE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
set(HAVE_SDL_FILE TRUE)
else()
message(FATAL_ERROR "SDL_FILE must be enabled to build on N3DS")
endif()
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
endif()
# Platform-independent options