Removed SDL_FILE_DISABLED
This didn't actually do anything except break functionality on Apple platforms
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@@ -240,7 +240,6 @@ set(SDL_SUBSYSTEMS
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Haptic
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Hidapi
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Power
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File
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Filesystem
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Sensor
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Locale
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@@ -2052,11 +2051,7 @@ elseif(APPLE)
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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endif()
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# Requires the darwin file implementation
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if(SDL_FILE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
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set(HAVE_SDL_FILE TRUE)
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endif()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
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if(IOS OR TVOS OR MACOSX OR DARWIN)
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sdl_sources("${SDL3_SOURCE_DIR}/src/video/SDL_video_capture_apple.m")
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@@ -2732,13 +2727,7 @@ elseif(N3DS)
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set(HAVE_SDL_LOCALE TRUE)
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endif()
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# Requires the n3ds file implementation
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if(SDL_FILE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
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set(HAVE_SDL_FILE TRUE)
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else()
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message(FATAL_ERROR "SDL_FILE must be enabled to build on N3DS")
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endif()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
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endif()
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# Platform-independent options
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