Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r: https://www.youtube.com/watch?v=d6tp43wZqps
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@@ -132,6 +132,7 @@ int main(int argc, char *argv[])
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quit(2);
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}
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SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
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SDL_SetTextureScaleMode(drawstate->sprite, SDL_SCALEMODE_PIXELART);
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drawstate->scale_direction = 1;
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}
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