Sync SDL3 wiki -> header
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@@ -31,22 +31,22 @@
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*
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* Several platforms will alert the user if an app tries to access a camera,
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* and some will present a UI asking the user if your application should be
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* allowed to obtain images at all, which they can deny. A successfully
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* opened camera will not provide images until permission is granted.
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* Applications, after opening a camera device, can see if they were granted
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* access by either polling with the SDL_GetCameraPermissionState() function,
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* or waiting for an SDL_EVENT_CAMERA_DEVICE_APPROVED or
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* SDL_EVENT_CAMERA_DEVICE_DENIED event. Platforms that don't have any
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* user approval process will report approval immediately.
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* allowed to obtain images at all, which they can deny. A successfully opened
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* camera will not provide images until permission is granted. Applications,
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* after opening a camera device, can see if they were granted access by
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* either polling with the SDL_GetCameraPermissionState() function, or waiting
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* for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED
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* event. Platforms that don't have any user approval process will report
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* approval immediately.
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*
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* Note that SDL cameras only provide video as individual frames; they will
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* not provide full-motion video encoded in a movie file format, although an
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* app is free to encode the acquired frames into any format it likes. It
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* also does not provide audio from the camera hardware through this API;
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* not only do many webcams not have microphones at all, many people--from
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* streamers to people on Zoom calls--will want to use a separate microphone
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* regardless of the camera. In any case, recorded audio will be available
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* through SDL's audio API no matter what hardware provides the microphone.
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* app is free to encode the acquired frames into any format it likes. It also
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* does not provide audio from the camera hardware through this API; not only
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* do many webcams not have microphones at all, many people--from streamers to
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* people on Zoom calls--will want to use a separate microphone regardless of
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* the camera. In any case, recorded audio will be available through SDL's
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* audio API no matter what hardware provides the microphone.
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*
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* ## Camera gotchas
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*
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