Sync SDL3 wiki -> header
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@@ -25,9 +25,9 @@
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* Event queue management.
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*
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* It's extremely common--often required--that an app deal with SDL's event
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* queue. Almost all useful information about interactions with the real
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* world flow through here: the user interacting with the computer and app,
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* hardware coming and going, the system changing in some way, etc.
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* queue. Almost all useful information about interactions with the real world
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* flow through here: the user interacting with the computer and app, hardware
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* coming and going, the system changing in some way, etc.
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*
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* An app generally takes a moment, perhaps at the start of a new frame, to
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* examine any events that have occured since the last time and process or
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@@ -43,10 +43,10 @@
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* beneficial for certain types of programs on low-power hardware. One may
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* also call SDL_AddEventWatch() to set a callback when new events arrive.
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*
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* The app is free to generate their own events, too: SDL_PushEvent allows
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* the app to put events onto the queue for later retrieval;
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* SDL_RegisterEvents can guarantee that these events have a type that isn't
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* in use by other parts of the system.
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* The app is free to generate their own events, too: SDL_PushEvent allows the
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* app to put events onto the queue for later retrieval; SDL_RegisterEvents
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* can guarantee that these events have a type that isn't in use by other
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* parts of the system.
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*/
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#ifndef SDL_events_h_
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