Sync SDL3 wiki -> header
[ci skip]
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@@ -25,8 +25,8 @@
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* SDL joystick support.
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*
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* This is the lower-level joystick handling. If you want the simpler option,
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* where what each button does is well-defined, you should use the gamepad
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* API instead.
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* where what each button does is well-defined, you should use the gamepad API
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* instead.
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*
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* The term "instance_id" is the current instantiation of a joystick device in
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* the system, if the joystick is removed and then re-inserted then it will
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