Added binding mode to testcontroller
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@@ -14,6 +14,12 @@
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typedef struct GamepadImage GamepadImage;
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typedef enum
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{
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CONTROLLER_MODE_TESTING,
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CONTROLLER_MODE_BINDING,
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} ControllerDisplayMode;
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typedef enum
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{
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GAMEPAD_IMAGE_FACE_BLANK,
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@@ -26,9 +32,7 @@ extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer);
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extern void SetGamepadImagePosition(GamepadImage *ctx, int x, int y);
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extern void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front);
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extern void SetGamepadImageFaceStyle(GamepadImage *ctx, GamepadImageFaceStyle face_style);
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extern void SetGamepadImageShowingBattery(GamepadImage *ctx, SDL_bool showing_battery);
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extern void SetGamepadImageShowingTouchpad(GamepadImage *ctx, SDL_bool showing_touchpad);
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extern void GetGamepadImageArea(GamepadImage *ctx, int *x, int *y, int *width, int *height);
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extern void SetGamepadImageDisplayMode(GamepadImage *ctx, ControllerDisplayMode display_mode);
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extern int GetGamepadImageButtonWidth(GamepadImage *ctx);
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extern int GetGamepadImageButtonHeight(GamepadImage *ctx);
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extern int GetGamepadImageAxisWidth(GamepadImage *ctx);
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@@ -50,7 +54,8 @@ extern void DestroyGamepadImage(GamepadImage *ctx);
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typedef struct GamepadDisplay GamepadDisplay;
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extern GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer);
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extern void SetGamepadDisplayArea(GamepadDisplay *ctx, int x, int y, int w, int h);
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extern void SetGamepadDisplayDisplayMode(GamepadDisplay *ctx, ControllerDisplayMode display_mode);
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extern void SetGamepadDisplayArea(GamepadDisplay *ctx, const SDL_Rect *area);
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extern void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad);
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extern void DestroyGamepadDisplay(GamepadDisplay *ctx);
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@@ -59,7 +64,7 @@ extern void DestroyGamepadDisplay(GamepadDisplay *ctx);
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typedef struct JoystickDisplay JoystickDisplay;
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extern JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer);
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extern void SetJoystickDisplayArea(JoystickDisplay *ctx, int x, int y, int w, int h);
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extern void SetJoystickDisplayArea(JoystickDisplay *ctx, const SDL_Rect *area);
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extern void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick);
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extern void DestroyJoystickDisplay(JoystickDisplay *ctx);
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@@ -68,7 +73,7 @@ extern void DestroyJoystickDisplay(JoystickDisplay *ctx);
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typedef struct GamepadButton GamepadButton;
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extern GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label);
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extern void SetGamepadButtonArea(GamepadButton *ctx, int x, int y, int w, int h);
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extern void SetGamepadButtonArea(GamepadButton *ctx, const SDL_Rect *area);
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extern void SetGamepadButtonHighlight(GamepadButton *ctx, SDL_bool highlight);
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extern int GetGamepadButtonLabelWidth(GamepadButton *ctx);
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extern int GetGamepadButtonLabelHeight(GamepadButton *ctx);
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