gpu: Update comments above CHECK_DEVICE_MAGIC macro
This commit is contained in:
@@ -21,7 +21,12 @@
|
|||||||
#include "SDL_internal.h"
|
#include "SDL_internal.h"
|
||||||
#include "SDL_sysgpu.h"
|
#include "SDL_sysgpu.h"
|
||||||
|
|
||||||
// FIXME: This could probably use SDL_ObjectValid
|
/* Normally this macro would use something like SDL_IsObjectValid, but in GPU's
|
||||||
|
* case we prioritize performance and be more trusting of application behavior
|
||||||
|
* than, say, SDL_Render, so trust that applications will be careful about
|
||||||
|
* disposing the device and its resources.
|
||||||
|
* -flibit
|
||||||
|
*/
|
||||||
#define CHECK_DEVICE_MAGIC(device, retval) \
|
#define CHECK_DEVICE_MAGIC(device, retval) \
|
||||||
CHECK_PARAM(device == NULL) { \
|
CHECK_PARAM(device == NULL) { \
|
||||||
SDL_SetError("Invalid GPU device"); \
|
SDL_SetError("Invalid GPU device"); \
|
||||||
|
|||||||
Reference in New Issue
Block a user