Added properties to various SDL objects

The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
This commit is contained in:
Sam Lantinga
2023-10-11 16:59:51 -07:00
parent 973c8b3273
commit 4368f70ff9
32 changed files with 434 additions and 292 deletions

View File

@@ -29,11 +29,12 @@
#define SDL_audio_h_
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_mutex.h>
#include <SDL3/SDL_thread.h>
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_rwops.h>
#include <SDL3/SDL_thread.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
@@ -675,6 +676,18 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStre
*/
extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec);
/**
* Get the properties associated with an audio stream.
*
* \param stream the SDL_AudioStream to query
* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetProperty
* \sa SDL_SetProperty
*/
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
/**
* Query the current format of an audio stream.