Added properties to various SDL objects
The following objects now have properties that can be user modified: * SDL_AudioStream * SDL_Gamepad * SDL_Joystick * SDL_RWops * SDL_Renderer * SDL_Sensor * SDL_Surface * SDL_Texture * SDL_Window
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@@ -29,11 +29,12 @@
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#define SDL_audio_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_endian.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_mutex.h>
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#include <SDL3/SDL_thread.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rwops.h>
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#include <SDL3/SDL_thread.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@@ -675,6 +676,18 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStre
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*/
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extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec);
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/**
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* Get the properties associated with an audio stream.
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*
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* \param stream the SDL_AudioStream to query
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
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/**
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* Query the current format of an audio stream.
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