Added properties to various SDL objects
The following objects now have properties that can be user modified: * SDL_AudioStream * SDL_Gamepad * SDL_Joystick * SDL_RWops * SDL_Renderer * SDL_Sensor * SDL_Surface * SDL_Texture * SDL_Window
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@@ -42,6 +42,7 @@
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_guid.h>
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#include <SDL3/SDL_mutex.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@@ -456,6 +457,19 @@ extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick,
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*/
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extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
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/**
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* Get the properties associated with a joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
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/**
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* Get the implementation dependent name of a joystick.
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*
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