Added properties to various SDL objects
The following objects now have properties that can be user modified: * SDL_AudioStream * SDL_Gamepad * SDL_Joystick * SDL_RWops * SDL_Renderer * SDL_Sensor * SDL_Surface * SDL_Texture * SDL_Window
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@@ -50,6 +50,7 @@
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_video.h>
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@@ -315,6 +316,19 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer);
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info);
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/**
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* Get the properties associated with a renderer.
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*
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* \param renderer the rendering context
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
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/**
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* Get the output size in pixels of a rendering context.
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*
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@@ -422,6 +436,19 @@ typedef struct IDXGIResource IDXGIResource;
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*/
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extern DECLSPEC IDXGIResource* SDLCALL SDL_GetTextureDXGIResource(SDL_Texture *texture);
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/**
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* Get the properties associated with a texture.
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*
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* \param texture the texture to query
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture);
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/**
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* Query the attributes of a texture.
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*
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@@ -590,33 +617,6 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_Sc
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode);
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/**
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* Associate a user-specified pointer with a texture.
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*
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* \param texture the texture to update.
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* \param userdata the pointer to associate with the texture.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetTextureUserData
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture *texture, void *userdata);
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/**
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* Get the user-specified pointer associated with a texture
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*
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* \param texture the texture to query.
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* \returns the pointer associated with the texture, or NULL if the texture is
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* not valid.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetTextureUserData
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*/
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extern DECLSPEC void *SDLCALL SDL_GetTextureUserData(SDL_Texture *texture);
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/**
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* Update the given texture rectangle with new pixel data.
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*
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