Added properties to various SDL objects

The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
This commit is contained in:
Sam Lantinga
2023-10-11 16:59:51 -07:00
parent 973c8b3273
commit 4368f70ff9
32 changed files with 434 additions and 292 deletions

View File

@@ -31,6 +31,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
@@ -99,6 +100,7 @@ typedef struct SDL_RWops
Uint32 type;
Uint32 status;
SDL_PropertiesID props;
union
{
#ifdef __ANDROID__
@@ -331,6 +333,19 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_CreateRW(void);
*/
extern DECLSPEC void SDLCALL SDL_DestroyRW(SDL_RWops *context);
/**
* Get the properties associated with an SDL_RWops.
*
* \param context a pointer to an SDL_RWops structure
* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetProperty
* \sa SDL_SetProperty
*/
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRWProperties(SDL_RWops *context);
#define SDL_RW_SEEK_SET 0 /**< Seek from the beginning of data */
#define SDL_RW_SEEK_CUR 1 /**< Seek relative to current read point */
#define SDL_RW_SEEK_END 2 /**< Seek relative to the end of data */