Added properties to various SDL objects
The following objects now have properties that can be user modified: * SDL_AudioStream * SDL_Gamepad * SDL_Joystick * SDL_RWops * SDL_Renderer * SDL_Sensor * SDL_Surface * SDL_Texture * SDL_Window
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@@ -29,9 +29,10 @@
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#define SDL_surface_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_blendmode.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_rwops.h>
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#include <SDL3/SDL_begin_code.h>
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@@ -92,7 +93,7 @@ typedef struct SDL_Surface
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void *pixels; /**< Read-write */
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/** Application data associated with the surface */
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void *userdata; /**< Read-write */
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SDL_PropertiesID props; /**< Read-write */
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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@@ -189,6 +190,19 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurfaceFrom
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*/
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extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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/**
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* Get the properties associated with a surface.
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*
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* \param surface the SDL_Surface structure to query
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
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/**
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* Set the palette used by a surface.
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*
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