Added properties to various SDL objects
The following objects now have properties that can be user modified: * SDL_AudioStream * SDL_Gamepad * SDL_Joystick * SDL_RWops * SDL_Renderer * SDL_Sensor * SDL_Surface * SDL_Texture * SDL_Window
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@@ -30,6 +30,7 @@
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_surface.h>
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@@ -93,7 +94,6 @@ typedef enum
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* \sa SDL_CreateWindowWithPosition()
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* \sa SDL_DestroyWindow()
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* \sa SDL_FlashWindow()
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* \sa SDL_GetWindowData()
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* \sa SDL_GetWindowFlags()
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* \sa SDL_GetWindowGrab()
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* \sa SDL_GetWindowKeyboardGrab()
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@@ -106,7 +106,6 @@ typedef enum
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* \sa SDL_MinimizeWindow()
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* \sa SDL_RaiseWindow()
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* \sa SDL_RestoreWindow()
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* \sa SDL_SetWindowData()
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* \sa SDL_SetWindowFullscreen()
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* \sa SDL_SetWindowGrab()
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* \sa SDL_SetWindowKeyboardGrab()
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@@ -918,6 +917,19 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
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*/
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extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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/**
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* Get the properties associated with a window.
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*
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* \param window the window to query
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* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
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/**
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* Get the window flags.
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*
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@@ -977,35 +989,6 @@ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
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/**
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* Associate an arbitrary named pointer with a window.
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*
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* `name` is case-sensitive.
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*
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* \param window the window to associate with the pointer
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* \param name the name of the pointer
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* \param userdata the associated pointer
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* \returns the previous value associated with `name`.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetWindowData
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*/
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extern DECLSPEC void *SDLCALL SDL_SetWindowData(SDL_Window *window, const char *name, void *userdata);
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/**
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* Retrieve the data pointer associated with a window.
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*
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* \param window the window to query
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* \param name the name of the pointer
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* \returns the value associated with `name`.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetWindowData
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*/
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extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *name);
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/**
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* Set the position of a window.
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*
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