gpu: alpha-to-coverage support
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committed by
Sam Lantinga
parent
d6d2c958a4
commit
44710a248c
@@ -6355,7 +6355,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
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multisampleStateCreateInfo.minSampleShading = 1.0f;
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multisampleStateCreateInfo.pSampleMask = &sampleMask;
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multisampleStateCreateInfo.alphaToCoverageEnable = VK_FALSE;
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multisampleStateCreateInfo.alphaToCoverageEnable = createinfo->multisample_state.enable_alpha_to_coverage;
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multisampleStateCreateInfo.alphaToOneEnable = VK_FALSE;
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// Depth Stencil State
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