Sync SDL3 wiki -> header
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@@ -32,7 +32,7 @@ To use the SDL3.xcframework follow these steps:
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1. Run Xcode and create a new project using the iOS Game template, selecting the Objective C language and Metal game technology.
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1. Run Xcode and create a new project using the iOS Game template, selecting the Objective C language and Metal game technology.
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2. In the main view, delete all files except for Assets and LaunchScreen
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2. In the main view, delete all files except for Assets and LaunchScreen
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3. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and drag and drop the SDL3.xcframework
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3. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and drag and drop the SDL3.xcframework
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4. Still in "Frameworks, Libraries, and Embedded Content", select "Embed & Sign" for the SDL3.xcframework.
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4. Still in "Frameworks, Libraries, and Embedded Content", select "Embed & Sign" for the SDL3.xcframework.
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5. Add the source files that you would normally have for an SDL program, making sure to have #include <SDL3/SDL_main.h> at the top of the file containing your main() function.
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5. Add the source files that you would normally have for an SDL program, making sure to have #include <SDL3/SDL_main.h> at the top of the file containing your main() function.
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6. Add any assets that your application needs.
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6. Add any assets that your application needs.
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