Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-01-08 17:34:23 +00:00
parent e056f52f7d
commit 4942027117
2 changed files with 198 additions and 192 deletions

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@@ -809,57 +809,53 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
*
* These are the supported properties:
*
* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`:
* true if the window should be always on top
* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if
* the window has no window decoration
* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the
* window should accept keyboard input (defaults true)
* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if
* the window should start in fullscreen mode at desktop resolution
* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the
* window
* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the
* window should start hidden
* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window uses a high pixel density
* buffer if possible
* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the
* window should start maximized
* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is
* a popup menu
* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window
* will be used with Metal rendering
* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the
* window should start minimized
* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`:
* true if the window starts with grabbed mouse focus
* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the
* window will be used with OpenGL rendering
* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window
* that will be the parent of this window, required for windows with the
* "toolip" and "menu" properties
* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the
* window should be resizable
* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the
* window, in UTF-8 encoding
* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if
* the window show transparent in the areas with alpha of 0
* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the
* window is a tooltip
* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the
* window is a utility window, not showing in the task bar and window list
* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the
* window will be used with Vulkan rendering
* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the
* window
* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the
* window, or `SDL_WINDOWPOS_CENTERED`, defaults to
* `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
* with the "parent" property set.
* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the
* window, or `SDL_WINDOWPOS_CENTERED`, defaults to
* `SDL_WINDOWPOS_UNDEFINED`. This is relative to the parent for windows
* with the "parent" property set.
* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
* should be always on top
* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
* no window decoration
* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
* accept keyboard input (defaults true)
* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
* should start in fullscreen mode at desktop resolution
* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
* start hidden
* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
* window uses a high pixel density buffer if possible
* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
* start maximized
* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
* menu
* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
* used with Metal rendering
* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
* start minimized
* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
* starts with grabbed mouse focus
* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
* used with OpenGL rendering
* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
* the parent of this window, required for windows with the "toolip" and
* "menu" properties
* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
* be resizable
* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
* UTF-8 encoding
* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
* transparent in the areas with alpha of 0
* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
* tooltip
* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
* utility window, not showing in the task bar and window list
* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
* used with Vulkan rendering
* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
* relative to the parent for windows with the "parent" property set.
* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
* relative to the parent for windows with the "parent" property set.
*
* These are additional supported properties on macOS:
*
@@ -872,16 +868,15 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
*
* These are additional supported properties on Windows:
*
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND
* associated with the window, if you want to wrap an existing window.
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, another window to share pixel
* format with, useful for OpenGL windows
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
* the window, if you want to wrap an existing window.
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
* another window to share pixel format with, useful for OpenGL windows
*
* These are additional supported properties with X11:
*
* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11
* Window associated with the window, if you want to wrap an existing
* window.
* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
* with the window, if you want to wrap an existing window.
*
* The window is implicitly shown if the "hidden" property is not set.
*
@@ -981,52 +976,56 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
*
* On Android:
*
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated with the
* window
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with the window
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
* associated with the window
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
* with the window
*
* On iOS:
*
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`:
* the `(__unsafe_unretained)` UIWindow associated with the window
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
* metal views on the window
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
* UIWindow associated with the window
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
* assocated with metal views on the window
*
* On KMS/DRM:
*
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated with the
* window (e.g. the X in /dev/dri/cardX)
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`:
* the DRM FD associated with the window
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated with the window
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
* associated with the window (e.g. the X in /dev/dri/cardX)
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
* the window
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
* associated with the window
*
* On macOS:
*
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`:
* the `(__unsafe_unretained)` NSWindow associated with the window
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag assocated with
* metal views on the window
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
* NSWindow associated with the window
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
* assocated with metal views on the window
*
* On Vivante:
*
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType associated with
* the window
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType associated with
* the window
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with the window
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
* associated with the window
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
* associated with the window
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
* with the window
*
* On UWP:
*
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`:
* the IInspectable CoreWindow associated with the window
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
* associated with the window
*
* On Windows:
*
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the
* HWND associated with the window
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC
* associated with the window
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with the window
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
* window
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
* window
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
* with the window
*
* On Wayland:
*
@@ -1034,29 +1033,31 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
* show/hide calls. They will be null if the window is hidden and must be
* queried each time it is shown.
*
* - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry associated with the
* window
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window associated with the
* window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated with the
* window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role associated
* - `SDL_PROPERTY_WINDOW_WAYLAND_REGISTRY_POINTER`: the wl_registry
* associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
* with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role associated with the
* window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner associated with
* the window, in popup mode
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
* with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
* associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
* associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
* associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
* associated with the window
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
* associated with the window, in popup mode
*
* On X11:
*
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the
* X11 Display associated with the window
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the
* screen number associated with the window
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the
* X11 Window associated with the window
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
* with the window
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
* with the window
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
* the window
*
* \param window the window to query
* \returns a valid property ID on success or 0 on failure; call