testprograms: parse arguments using SDLTest_CommonState

This commit is contained in:
Anonymous Maarten
2023-03-17 00:25:39 +01:00
committed by Anonymous Maarten
parent 8bea41f737
commit 4a6528e3f0
71 changed files with 1516 additions and 389 deletions

View File

@@ -14,6 +14,7 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include "testutils.h"
#ifdef __EMSCRIPTEN__
@@ -862,7 +863,14 @@ static void loop(void *arg)
int main(int argc, char *argv[])
{
int i;
int gamepad_index = 0;
int gamepad_index = -1;
SDLTest_CommonState *state;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (state == NULL) {
return 1;
}
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
@@ -875,6 +883,47 @@ int main(int argc, char *argv[])
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
if (SDL_strcmp(argv[i], "--mappings") == 0) {
int map_i;
SDL_Log("Supported mappings:\n");
for (map_i = 0; map_i < SDL_GetNumGamepadMappings(); ++map_i) {
char *mapping = SDL_GetGamepadMappingForIndex(map_i);
if (mapping) {
SDL_Log("\t%s\n", mapping);
SDL_free(mapping);
}
}
SDL_Log("\n");
consumed = 1;
} else if (SDL_strcmp(argv[i], "--virtual") == 0) {
OpenVirtualGamepad();
consumed = 1;
} else if (gamepad_index < 0) {
char *endptr = NULL;
gamepad_index = (int)SDL_strtol(argv[i], &endptr, 0);
if (endptr != argv[i] && *endptr == '\0' && gamepad_index >= 0) {
consumed = 1;
}
}
}
if (consumed <= 0) {
static const char *options[] = { "[--mappings]", "[--virtual]", "[index]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
return 1;
}
i += consumed;
}
if (gamepad_index < 0) {
gamepad_index = 0;
}
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
@@ -883,19 +932,6 @@ int main(int argc, char *argv[])
SDL_AddGamepadMappingsFromFile("gamecontrollerdb.txt");
/* Print information about the mappings */
if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
SDL_Log("Supported mappings:\n");
for (i = 0; i < SDL_GetNumGamepadMappings(); ++i) {
char *mapping = SDL_GetGamepadMappingForIndex(i);
if (mapping) {
SDL_Log("\t%s\n", mapping);
SDL_free(mapping);
}
}
SDL_Log("\n");
}
/* Create a window to display gamepad state */
window = SDL_CreateWindow("Gamepad Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
if (window == NULL) {
@@ -935,15 +971,6 @@ int main(int argc, char *argv[])
/* Process the initial gamepad list */
loop(NULL);
for (i = 1; i < argc; ++i) {
if (SDL_strcmp(argv[i], "--virtual") == 0) {
OpenVirtualGamepad();
}
if (argv[i] && *argv[i] != '-') {
gamepad_index = SDL_atoi(argv[i]);
break;
}
}
if (gamepad_index < num_gamepads) {
gamepad = gamepads[gamepad_index];
} else {
@@ -970,6 +997,7 @@ int main(int argc, char *argv[])
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
SDLTest_CommonDestroyState(state);
return 0;
}