video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too.
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@@ -385,6 +385,7 @@
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
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#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
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@@ -393,6 +394,7 @@
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#undef SDL_VIDEO_DRIVER_X11_XINERAMA
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#undef SDL_VIDEO_DRIVER_X11_XINPUT2
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#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
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#undef SDL_VIDEO_DRIVER_X11_XFIXES
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#undef SDL_VIDEO_DRIVER_X11_XRANDR
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#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
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#undef SDL_VIDEO_DRIVER_X11_XSHAPE
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