Use YUV colorspaces instead of a global YUV conversion mode
Fixes https://github.com/libsdl-org/SDL/issues/8669
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@@ -12,5 +12,15 @@
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/* These functions are designed for testing correctness, not for speed */
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extern SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance);
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typedef enum
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{
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YUV_CONVERSION_JPEG, /**< Full range JPEG */
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YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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YUV_CONVERSION_BT709, /**< BT.709 */
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YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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} YUV_CONVERSION_MODE;
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extern void SetYUVConversionMode(YUV_CONVERSION_MODE mode);
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extern YUV_CONVERSION_MODE GetYUVConversionModeForResolution(int width, int height);
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extern SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, YUV_CONVERSION_MODE mode, int monochrome, int luminance);
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extern int CalculateYUVPitch(Uint32 format, int width);
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