Updated headers with latest wikiheaders tweaks.

This commit is contained in:
Ryan C. Gordon
2024-06-14 02:09:55 -04:00
parent c0c0c64a1d
commit 51902d4ac5
44 changed files with 1699 additions and 1686 deletions

View File

@@ -958,7 +958,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
* If you need to check for a range of event types, use SDL_HasEvents()
* instead.
*
* \param type the type of event to be queried; see SDL_EventType for details
* \param type the type of event to be queried; see SDL_EventType for details.
* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
* events matching `type` are not present.
*
@@ -975,9 +975,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
* If you need to check for a single event type, use SDL_HasEvent() instead.
*
* \param minType the low end of event type to be queried, inclusive; see
* SDL_EventType for details
* SDL_EventType for details.
* \param maxType the high end of event type to be queried, inclusive; see
* SDL_EventType for details
* SDL_EventType for details.
* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
* present, or SDL_FALSE if not.
*
@@ -1005,7 +1005,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxTyp
* use SDL_PeepEvents() to remove and clean up those events before calling
* this function.
*
* \param type the type of event to be cleared; see SDL_EventType for details
* \param type the type of event to be cleared; see SDL_EventType for details.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1028,9 +1028,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
* on the main thread immediately before the flush call.
*
* \param minType the low end of event type to be cleared, inclusive; see
* SDL_EventType for details
* SDL_EventType for details.
* \param maxType the high end of event type to be cleared, inclusive; see
* SDL_EventType for details
* SDL_EventType for details.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1071,7 +1071,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
* ```
*
* \param event the SDL_Event structure to be filled with the next event from
* the queue, or NULL
* the queue, or NULL.
* \returns SDL_TRUE if this got an event or SDL_FALSE if there are none
* available.
*
@@ -1093,7 +1093,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_PollEvent(SDL_Event *event);
* this function in the thread that initialized the video subsystem.
*
* \param event the SDL_Event structure to be filled in with the next event
* from the queue, or NULL
* from the queue, or NULL.
* \returns SDL_TRUE on success or SDL_FALSE if there was an error while
* waiting for events; call SDL_GetError() for more information.
*
@@ -1119,9 +1119,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_WaitEvent(SDL_Event *event);
* system scheduling.
*
* \param event the SDL_Event structure to be filled in with the next event
* from the queue, or NULL
* from the queue, or NULL.
* \param timeoutMS the maximum number of milliseconds to wait for the next
* available event
* available event.
* \returns SDL_TRUE if this got an event or SDL_FALSE if the timeout elapsed
* without any events available.
*
@@ -1154,7 +1154,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint
* get an event type that does not conflict with other code that also wants
* its own custom event types.
*
* \param event the SDL_Event to be added to the queue
* \param event the SDL_Event to be added to the queue.
* \returns 1 on success, 0 if the event was filtered, or a negative error
* code on failure; call SDL_GetError() for more information. A
* common reason for error is the event queue being full.
@@ -1171,8 +1171,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
* A function pointer used for callbacks that watch the event queue.
*
* \param userdata what was passed as `userdata` to SDL_SetEventFilter() or
* SDL_AddEventWatch, etc
* \param event the event that triggered the callback
* SDL_AddEventWatch, etc.
* \param event the event that triggered the callback.
* \returns 1 to permit event to be added to the queue, and 0 to disallow it.
* When used with SDL_AddEventWatch, the return value is ignored.
*
@@ -1218,8 +1218,8 @@ typedef int (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
* the event filter, but events pushed onto the queue with SDL_PeepEvents() do
* not.
*
* \param filter An SDL_EventFilter function to call when an event happens
* \param userdata a pointer that is passed to `filter`
* \param filter an SDL_EventFilter function to call when an event happens.
* \param userdata a pointer that is passed to `filter`.
*
* \threadsafety SDL may call the filter callback at any time from any thread;
* the application is responsible for locking resources the
@@ -1241,9 +1241,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void
* This function can be used to "chain" filters, by saving the existing filter
* before replacing it with a function that will call that saved filter.
*
* \param filter the current callback function will be stored here
* \param filter the current callback function will be stored here.
* \param userdata the pointer that is passed to the current event filter will
* be stored here
* be stored here.
* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
*
* \since This function is available since SDL 3.0.0.
@@ -1271,7 +1271,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter,
* through SDL_PeepEvents().
*
* \param filter an SDL_EventFilter function to call when an event happens.
* \param userdata a pointer that is passed to `filter`
* \param userdata a pointer that is passed to `filter`.
* \returns 0 on success, or a negative error code on failure; call
* SDL_GetError() for more information.
*
@@ -1290,8 +1290,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *
* This function takes the same input as SDL_AddEventWatch() to identify and
* delete the corresponding callback.
*
* \param filter the function originally passed to SDL_AddEventWatch()
* \param userdata the pointer originally passed to SDL_AddEventWatch()
* \param filter the function originally passed to SDL_AddEventWatch().
* \param userdata the pointer originally passed to SDL_AddEventWatch().
*
* \since This function is available since SDL 3.0.0.
*
@@ -1307,8 +1307,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, void
* this function does not change the filter permanently, it only uses the
* supplied filter until this function returns.
*
* \param filter the SDL_EventFilter function to call when an event happens
* \param userdata a pointer that is passed to `filter`
* \param filter the SDL_EventFilter function to call when an event happens.
* \param userdata a pointer that is passed to `filter`.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1320,8 +1320,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *
/**
* Set the state of processing events by type.
*
* \param type the type of event; see SDL_EventType for details
* \param enabled whether to process the event or not
* \param type the type of event; see SDL_EventType for details.
* \param enabled whether to process the event or not.
*
* \since This function is available since SDL 3.0.0.
*
@@ -1332,7 +1332,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, SDL_bool enabl
/**
* Query the state of processing events by type.
*
* \param type the type of event; see SDL_EventType for details
* \param type the type of event; see SDL_EventType for details.
* \returns SDL_TRUE if the event is being processed, SDL_FALSE otherwise.
*
* \since This function is available since SDL 3.0.0.
@@ -1345,7 +1345,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_EventEnabled(Uint32 type);
* Allocate a set of user-defined events, and return the beginning event
* number for that set of events.
*
* \param numevents the number of events to be allocated
* \param numevents the number of events to be allocated.
* \returns the beginning event number, or 0 if numevents is invalid or if
* there are not enough user-defined events left.
*
@@ -1361,7 +1361,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
* You can use this to allocate memory for user events that will be
* automatically freed after the event is processed.
*
* \param size the amount of memory to allocate
* \param size the amount of memory to allocate.
* \returns a pointer to the memory allocated or NULL on failure; call
* SDL_GetError() for more information.
*