Updated headers with latest wikiheaders tweaks.
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@@ -192,8 +192,8 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
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*
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* If either pointer is NULL the function will return SDL_FALSE.
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*
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* \param A an SDL_Rect structure representing the first rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \param A an SDL_Rect structure representing the first rectangle.
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* \param B an SDL_Rect structure representing the second rectangle.
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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@@ -210,10 +210,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersection(const SDL_Rect * A,
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*
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* If `result` is NULL then this function will return SDL_FALSE.
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*
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* \param A an SDL_Rect structure representing the first rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \param A an SDL_Rect structure representing the first rectangle.
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* \param B an SDL_Rect structure representing the second rectangle.
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* \param result an SDL_Rect structure filled in with the intersection of
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* rectangles `A` and `B`
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* rectangles `A` and `B`.
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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@@ -227,10 +227,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect * A,
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/**
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* Calculate the union of two rectangles.
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*
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* \param A an SDL_Rect structure representing the first rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \param A an SDL_Rect structure representing the first rectangle.
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* \param B an SDL_Rect structure representing the second rectangle.
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* \param result an SDL_Rect structure filled in with the union of rectangles
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* `A` and `B`
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* `A` and `B`.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@@ -247,11 +247,11 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
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* considered.
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*
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* \param points an array of SDL_Point structures representing points to be
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* enclosed
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* \param count the number of structures in the `points` array
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* \param clip an SDL_Rect used for clipping or NULL to enclose all points
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* enclosed.
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* \param count the number of structures in the `points` array.
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* \param clip an SDL_Rect used for clipping or NULL to enclose all points.
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* \param result an SDL_Rect structure filled in with the minimal enclosing
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* rectangle
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* rectangle.
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* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
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* points were outside of the clipping rectangle.
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*
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@@ -271,11 +271,11 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point
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* both ends will be clipped to the boundary of the rectangle and the new
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* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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*
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* \param rect an SDL_Rect structure representing the rectangle to intersect
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* \param X1 a pointer to the starting X-coordinate of the line
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* \param Y1 a pointer to the starting Y-coordinate of the line
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* \param X2 a pointer to the ending X-coordinate of the line
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* \param Y2 a pointer to the ending Y-coordinate of the line
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* \param rect an SDL_Rect structure representing the rectangle to intersect.
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* \param X1 a pointer to the starting X-coordinate of the line.
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* \param Y1 a pointer to the starting Y-coordinate of the line.
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* \param X2 a pointer to the ending X-coordinate of the line.
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* \param Y2 a pointer to the ending Y-coordinate of the line.
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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@@ -408,8 +408,8 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRec
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*
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* If either pointer is NULL the function will return SDL_FALSE.
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*
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* \param A an SDL_FRect structure representing the first rectangle
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* \param B an SDL_FRect structure representing the second rectangle
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* \param A an SDL_FRect structure representing the first rectangle.
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* \param B an SDL_FRect structure representing the second rectangle.
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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@@ -424,10 +424,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRec
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*
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* If `result` is NULL then this function will return SDL_FALSE.
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*
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* \param A an SDL_FRect structure representing the first rectangle
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* \param B an SDL_FRect structure representing the second rectangle
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* \param A an SDL_FRect structure representing the first rectangle.
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* \param B an SDL_FRect structure representing the second rectangle.
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* \param result an SDL_FRect structure filled in with the intersection of
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* rectangles `A` and `B`
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* rectangles `A` and `B`.
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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@@ -441,10 +441,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRec
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/**
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* Calculate the union of two rectangles with float precision.
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*
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* \param A an SDL_FRect structure representing the first rectangle
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* \param B an SDL_FRect structure representing the second rectangle
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* \param A an SDL_FRect structure representing the first rectangle.
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* \param B an SDL_FRect structure representing the second rectangle.
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* \param result an SDL_FRect structure filled in with the union of rectangles
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* `A` and `B`
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* `A` and `B`.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@@ -462,11 +462,11 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
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* considered.
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*
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* \param points an array of SDL_FPoint structures representing points to be
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* enclosed
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* \param count the number of structures in the `points` array
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* \param clip an SDL_FRect used for clipping or NULL to enclose all points
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* enclosed.
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* \param count the number of structures in the `points` array.
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* \param clip an SDL_FRect used for clipping or NULL to enclose all points.
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* \param result an SDL_FRect structure filled in with the minimal enclosing
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* rectangle
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* rectangle.
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* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
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* points were outside of the clipping rectangle.
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*
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@@ -487,11 +487,11 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_F
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* both ends will be clipped to the boundary of the rectangle and the new
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* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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*
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* \param rect an SDL_FRect structure representing the rectangle to intersect
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* \param X1 a pointer to the starting X-coordinate of the line
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* \param Y1 a pointer to the starting Y-coordinate of the line
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* \param X2 a pointer to the ending X-coordinate of the line
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* \param Y2 a pointer to the ending Y-coordinate of the line
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* \param rect an SDL_FRect structure representing the rectangle to intersect.
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* \param X1 a pointer to the starting X-coordinate of the line.
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* \param Y1 a pointer to the starting Y-coordinate of the line.
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* \param X2 a pointer to the ending X-coordinate of the line.
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* \param Y2 a pointer to the ending Y-coordinate of the line.
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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