rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct. - SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the function pointers to SDL_CreateRW(), which are stored internally. - SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the implementation's `->close` method before freeing other things. - There is only one path to create and use RWops now, so we don't have to worry about whether `->close` will call SDL_DestroyRW, or if this will risk any Properties not being released, etc. - SDL_RWFrom* still works as expected, for getting a RWops without having to supply your own implementation. Objects from these functions are also destroyed with SDL_DestroyRW. - Lots of other cleanup and SDL3ization of the library code.
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@@ -452,7 +452,7 @@ int main(int argc, char **argv)
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SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
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SDL_RWclose(handle);
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SDL_DestroyRW(handle);
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/* Create the window and renderer */
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window_w = MOOSEPIC_W * scale;
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