test: Add testspritesurface
This is a cut-down version of testsprite which uses SDL_Surface (and SDL_GetWindowSurface), instead of the Render API. It's useful for quickly validating that blitting works, including some basic format conversion (with a palette). Signed-off-by: David Gow <david@ingeniumdigital.com>
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@@ -405,6 +405,7 @@ add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.
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add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c ${glass_bmp_header})
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add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
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add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
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add_sdl_test_executable(testspritesurface SOURCES testspritesurface.c ${icon_bmp_header})
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add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
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add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
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add_sdl_test_executable(testurl SOURCES testurl.c)
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