Rename functions in SDL_system.h to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/10277
This commit is contained in:
@@ -13,12 +13,6 @@ SDL3_0.0.0 {
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SDL_AddVulkanRenderSemaphores;
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SDL_AllocateEventMemory;
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SDL_AndroidBackButton;
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SDL_AndroidGetActivity;
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SDL_AndroidGetCachePath;
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SDL_AndroidGetExternalStoragePath;
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SDL_AndroidGetExternalStorageState;
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SDL_AndroidGetInternalStoragePath;
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SDL_AndroidGetJNIEnv;
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SDL_AndroidRequestPermission;
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SDL_AndroidSendMessage;
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SDL_AndroidShowToast;
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@@ -113,7 +107,6 @@ SDL3_0.0.0 {
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SDL_DestroyWindowSurface;
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SDL_DetachThread;
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SDL_DetachVirtualJoystick;
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SDL_Direct3D9GetAdapterIndex;
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SDL_DisableScreenSaver;
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SDL_DuplicateSurface;
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SDL_EGL_GetCurrentEGLConfig;
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@@ -136,8 +129,6 @@ SDL3_0.0.0 {
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_GDKGetDefaultUser;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_CreateContext;
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SDL_GL_DestroyContext;
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@@ -162,6 +153,12 @@ SDL3_0.0.0 {
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SDL_GamepadHasButton;
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SDL_GamepadHasSensor;
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SDL_GamepadSensorEnabled;
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SDL_GetAndroidActivity;
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SDL_GetAndroidCachePath;
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SDL_GetAndroidExternalStoragePath;
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SDL_GetAndroidExternalStorageState;
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SDL_GetAndroidInternalStoragePath;
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SDL_GetAndroidJNIEnv;
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SDL_GetAndroidSDKVersion;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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@@ -216,6 +213,7 @@ SDL3_0.0.0 {
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SDL_GetDefaultKeyFromScancode;
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SDL_GetDefaultScancodeFromKey;
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SDL_GetDesktopDisplayMode;
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SDL_GetDirect3D9AdapterIndex;
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SDL_GetDisplayBounds;
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SDL_GetDisplayContentScale;
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SDL_GetDisplayForPoint;
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@@ -229,6 +227,8 @@ SDL3_0.0.0 {
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SDL_GetEventFilter;
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SDL_GetFloatProperty;
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SDL_GetFullscreenDisplayModes;
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SDL_GetGDKDefaultUser;
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SDL_GetGDKTaskQueue;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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SDL_GetGamepadAxis;
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@@ -464,6 +464,8 @@ SDL3_0.0.0 {
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SDL_GetUserFolder;
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SDL_GetVersion;
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SDL_GetVideoDriver;
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SDL_GetWinRTDeviceFamily;
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SDL_GetWinRTFSPath;
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SDL_GetWindowAspectRatio;
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SDL_GetWindowBordersSize;
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SDL_GetWindowDisplayScale;
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@@ -541,8 +543,6 @@ SDL3_0.0.0 {
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SDL_IsTablet;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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SDL_LinuxSetThreadPriority;
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SDL_LinuxSetThreadPriorityAndPolicy;
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SDL_LoadBMP;
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SDL_LoadBMP_IO;
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SDL_LoadFile;
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@@ -724,6 +724,8 @@ SDL3_0.0.0 {
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SDL_SetJoystickVirtualButton;
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SDL_SetJoystickVirtualHat;
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SDL_SetJoystickVirtualTouchpad;
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SDL_SetLinuxThreadPriority;
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SDL_SetLinuxThreadPriorityAndPolicy;
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SDL_SetLogOutputFunction;
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SDL_SetLogPriorities;
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SDL_SetLogPriority;
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@@ -788,6 +790,8 @@ SDL3_0.0.0 {
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SDL_SetWindowTitle;
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SDL_SetWindowsMessageHook;
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SDL_SetX11EventHook;
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SDL_SetiOSAnimationCallback;
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SDL_SetiOSEventPump;
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SDL_ShowCursor;
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SDL_ShowMessageBox;
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SDL_ShowOpenFileDialog;
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@@ -857,8 +861,6 @@ SDL3_0.0.0 {
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SDL_WarpMouseGlobal;
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SDL_WarpMouseInWindow;
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SDL_WasInit;
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SDL_WinRTGetDeviceFamily;
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SDL_WinRTGetFSPath;
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SDL_WindowHasSurface;
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SDL_WriteIO;
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SDL_WriteS16BE;
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@@ -933,8 +935,6 @@ SDL3_0.0.0 {
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SDL_hid_send_feature_report;
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SDL_hid_set_nonblocking;
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SDL_hid_write;
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SDL_iOSSetAnimationCallback;
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SDL_iOSSetEventPump;
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SDL_iconv;
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SDL_iconv_close;
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SDL_iconv_open;
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@@ -38,12 +38,6 @@
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#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
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#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
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#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
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#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
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#define SDL_AndroidGetCachePath SDL_AndroidGetCachePath_REAL
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#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
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#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
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#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
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#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
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#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
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@@ -138,7 +132,6 @@
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#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
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#define SDL_DetachThread SDL_DetachThread_REAL
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#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
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#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
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#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
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#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
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#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
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@@ -161,8 +154,6 @@
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_FlushRenderer SDL_FlushRenderer_REAL
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#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
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#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL
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@@ -187,6 +178,12 @@
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
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#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
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#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
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#define SDL_GetAndroidExternalStorageState SDL_GetAndroidExternalStorageState_REAL
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#define SDL_GetAndroidInternalStoragePath SDL_GetAndroidInternalStoragePath_REAL
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#define SDL_GetAndroidJNIEnv SDL_GetAndroidJNIEnv_REAL
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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@@ -241,6 +238,7 @@
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#define SDL_GetDefaultKeyFromScancode SDL_GetDefaultKeyFromScancode_REAL
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#define SDL_GetDefaultScancodeFromKey SDL_GetDefaultScancodeFromKey_REAL
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#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
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#define SDL_GetDirect3D9AdapterIndex SDL_GetDirect3D9AdapterIndex_REAL
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#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
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#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
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#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
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@@ -254,6 +252,8 @@
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#define SDL_GetEventFilter SDL_GetEventFilter_REAL
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#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
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#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
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#define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL
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#define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
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#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
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@@ -489,6 +489,8 @@
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#define SDL_GetUserFolder SDL_GetUserFolder_REAL
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#define SDL_GetVersion SDL_GetVersion_REAL
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#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
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#define SDL_GetWinRTDeviceFamily SDL_GetWinRTDeviceFamily_REAL
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#define SDL_GetWinRTFSPath SDL_GetWinRTFSPath_REAL
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#define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL
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#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
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#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
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@@ -566,8 +568,6 @@
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#define SDL_IsTablet SDL_IsTablet_REAL
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#define SDL_JoystickConnected SDL_JoystickConnected_REAL
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#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
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#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
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#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
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#define SDL_LoadBMP SDL_LoadBMP_REAL
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#define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL
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#define SDL_LoadFile SDL_LoadFile_REAL
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@@ -749,6 +749,8 @@
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#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
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#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
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#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
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#define SDL_SetLinuxThreadPriority SDL_SetLinuxThreadPriority_REAL
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#define SDL_SetLinuxThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy_REAL
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#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
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#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
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#define SDL_SetLogPriority SDL_SetLogPriority_REAL
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@@ -813,6 +815,8 @@
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#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
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#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
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#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
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#define SDL_SetiOSAnimationCallback SDL_SetiOSAnimationCallback_REAL
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#define SDL_SetiOSEventPump SDL_SetiOSEventPump_REAL
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#define SDL_ShowCursor SDL_ShowCursor_REAL
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#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
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#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
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@@ -882,8 +886,6 @@
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#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
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#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
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#define SDL_WasInit SDL_WasInit_REAL
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
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#define SDL_WinRTGetFSPath SDL_WinRTGetFSPath_REAL
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#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
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#define SDL_WriteIO SDL_WriteIO_REAL
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#define SDL_WriteS16BE SDL_WriteS16BE_REAL
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@@ -958,8 +960,6 @@
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#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
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#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
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#define SDL_hid_write SDL_hid_write_REAL
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#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_REAL
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#define SDL_iOSSetEventPump SDL_iOSSetEventPump_REAL
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#define SDL_iconv SDL_iconv_REAL
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#define SDL_iconv_close SDL_iconv_close_REAL
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#define SDL_iconv_open SDL_iconv_open_REAL
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@@ -58,12 +58,6 @@ SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, voi
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SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void*,SDL_AllocateEventMemory,(size_t a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),)
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SDL_DYNAPI_PROC(void*,SDL_AndroidGetActivity,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_AndroidGetCachePath,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_AndroidGetExternalStoragePath,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_AndroidGetExternalStorageState,(Uint32 *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_AndroidGetInternalStoragePath,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_AndroidGetJNIEnv,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_AndroidRequestPermission,(const char *a, SDL_AndroidRequestPermissionCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AndroidSendMessage,(Uint32 a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return)
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@@ -158,7 +152,6 @@ SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentEGLConfig,(void),(),return)
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@@ -181,8 +174,6 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKGetDefaultUser,(XUserHandle *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
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@@ -207,6 +198,12 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetAndroidExternalStorageState,(Uint32 *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
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SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
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@@ -261,6 +258,7 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetDefaultKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetDefaultScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
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@@ -274,6 +272,8 @@ SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
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SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
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@@ -509,6 +509,8 @@ SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),r
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SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_GetWinRTDeviceFamily,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetWinRTFSPath,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
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@@ -585,8 +587,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsMouseHaptic,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickEventsEnabled,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriority,(Sint64 a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_LinuxSetThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
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@@ -759,6 +759,8 @@ SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c
|
||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),)
|
||||
@@ -823,6 +825,8 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowSurfaceVSync,(SDL_Window *a, int b),(a,b),retur
|
||||
SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(SDL_bool a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, SDL_bool g),(a,b,c,d,e,f,g),)
|
||||
@@ -892,8 +896,6 @@ SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPath,(SDL_WinRT_Path a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return)
|
||||
@@ -967,8 +969,6 @@ SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, s
|
||||
SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_iOSSetEventPump,(SDL_bool a),(a),)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return)
|
||||
|
||||
Reference in New Issue
Block a user