Rename functions in SDL_system.h to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/10277
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@@ -84,7 +84,7 @@ int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
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hr = XGameRuntimeInitialize();
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if (SUCCEEDED(hr) && SDL_GDKGetTaskQueue(&taskQueue) == 0) {
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if (SUCCEEDED(hr) && SDL_GetGDKTaskQueue(&taskQueue) == 0) {
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Uint32 titleid = 0;
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char scidBuffer[64];
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XblInitArgs xblArgs;
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