SDL_WindowFlags is now 64-bit
Fixes https://github.com/libsdl-org/SDL/issues/7321
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@@ -25,7 +25,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
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flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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window = SDL_CreateWindow(title, w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%" SDL_PRIu32 ")", w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%" SDL_PRIu64 ")", w, h, flags);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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/* Wayland and XWayland windows require that a frame be presented before they are fully mapped and visible onscreen.
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@@ -256,7 +256,7 @@ static int video_createWindowVariousFlags(void *arg)
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}
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window = SDL_CreateWindow(title, w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%" SDL_PRIu32 ")", w, h, flags);
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SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%" SDL_PRIu64 ")", w, h, flags);
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SDLTest_AssertCheck(window != NULL, "Validate that returned window struct is not NULL");
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/* Clean up */
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@@ -274,7 +274,7 @@ static int video_getWindowFlags(void *arg)
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SDL_Window *window;
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const char *title = "video_getWindowFlags Test Window";
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SDL_WindowFlags flags;
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Uint32 actualFlags;
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SDL_WindowFlags actualFlags;
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/* Reliable flag set always set in test window */
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flags = 0;
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@@ -284,7 +284,7 @@ static int video_getWindowFlags(void *arg)
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if (window != NULL) {
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actualFlags = SDL_GetWindowFlags(window);
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SDLTest_AssertPass("Call to SDL_GetWindowFlags()");
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SDLTest_AssertCheck((flags & actualFlags) == flags, "Verify returned value has flags %" SDL_PRIu32 " set, got: %" SDL_PRIu32, flags, actualFlags);
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SDLTest_AssertCheck((flags & actualFlags) == flags, "Verify returned value has flags %" SDL_PRIu64 " set, got: %" SDL_PRIu64, flags, actualFlags);
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}
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/* Clean up */
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