Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -26,18 +26,16 @@
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#include <shellapi.h>
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#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
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int
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SDL_SYS_OpenURL(const char *url)
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int SDL_SYS_OpenURL(const char *url)
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{
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/* Not supported */
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return SDL_Unsupported();
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}
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#else
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/* https://msdn.microsoft.com/en-us/library/windows/desktop/bb762153%28v=vs.85%29.aspx */
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int
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SDL_SYS_OpenURL(const char *url)
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int SDL_SYS_OpenURL(const char *url)
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{
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WCHAR* wurl;
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WCHAR *wurl;
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HINSTANCE rc;
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/* MSDN says for safety's sake, make sure COM is initialized. */
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@@ -56,9 +54,8 @@ SDL_SYS_OpenURL(const char *url)
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rc = ShellExecuteW(NULL, L"open", wurl, NULL, NULL, SW_SHOWNORMAL);
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SDL_free(wurl);
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WIN_CoUninitialize();
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return (rc > ((HINSTANCE) 32)) ? 0 : WIN_SetError("Couldn't open given URL.");
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return (rc > ((HINSTANCE)32)) ? 0 : WIN_SetError("Couldn't open given URL.");
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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