Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -31,8 +31,7 @@
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static uint64_t start;
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static SDL_bool ticks_started = SDL_FALSE;
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void
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SDL_TicksInit(void)
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void SDL_TicksInit(void)
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{
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if (ticks_started) {
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return;
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@@ -42,8 +41,7 @@ SDL_TicksInit(void)
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start = GetTimerSystemTime();
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}
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void
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SDL_TicksQuit(void)
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void SDL_TicksQuit(void)
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{
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ticks_started = SDL_FALSE;
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}
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@@ -75,9 +73,9 @@ SDL_GetPerformanceFrequency(void)
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void SDL_Delay(Uint32 ms)
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{
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struct timespec tv = {0};
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tv.tv_sec = ms / 1000;
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tv.tv_nsec = (ms % 1000) * 1000000;
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struct timespec tv = { 0 };
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tv.tv_sec = ms / 1000;
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tv.tv_nsec = (ms % 1000) * 1000000;
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nanosleep(&tv, NULL);
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}
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