Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -68,9 +68,9 @@ loop()
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
#ifdef __EMSCRIPTEN__
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
#endif
exit(0);
}
@@ -79,16 +79,15 @@ loop()
trying to test the API, so we use SDL_DequeueAudio() here. */
while (SDL_TRUE) {
Uint8 buf[1024];
const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof(buf));
SDL_QueueAudio(devid_out, buf, br);
if (br < sizeof (buf)) {
if (br < sizeof(buf)) {
break;
}
}
}
int
main(int argc, char **argv)
int main(int argc, char **argv)
{
/* (argv[1] == NULL means "open default device.") */
const char *devname = argv[1];
@@ -158,7 +157,10 @@ main(int argc, char **argv)
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (1) { loop(); SDL_Delay(16); }
while (1) {
loop();
SDL_Delay(16);
}
#endif
return 0;