Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -68,9 +68,9 @@ loop()
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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#endif
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exit(0);
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}
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@@ -79,16 +79,15 @@ loop()
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trying to test the API, so we use SDL_DequeueAudio() here. */
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while (SDL_TRUE) {
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Uint8 buf[1024];
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const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
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const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof(buf));
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SDL_QueueAudio(devid_out, buf, br);
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if (br < sizeof (buf)) {
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if (br < sizeof(buf)) {
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break;
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}
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}
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}
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int
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main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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/* (argv[1] == NULL means "open default device.") */
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const char *devname = argv[1];
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@@ -158,7 +157,10 @@ main(int argc, char **argv)
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (1) { loop(); SDL_Delay(16); }
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while (1) {
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loop();
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SDL_Delay(16);
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}
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#endif
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return 0;
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