Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -23,7 +23,7 @@ int main(int argc, char **argv)
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total = SDL_GetNumVideoDisplays();
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for (i = 0; i < total; i++) {
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SDL_Rect bounds = { -1,-1,-1,-1 }, usable = { -1,-1,-1,-1 };
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SDL_Rect bounds = { -1, -1, -1, -1 }, usable = { -1, -1, -1, -1 };
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SDL_GetDisplayBounds(i, &bounds);
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SDL_GetDisplayUsableBounds(i, &usable);
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SDL_Log("Display #%d ('%s'): bounds={(%d,%d),%dx%d}, usable={(%d,%d),%dx%d}",
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