Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -25,25 +25,22 @@ SDL_Renderer *renderer;
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SDL_Surface *surface;
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int done;
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void
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DrawChessBoard()
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void DrawChessBoard()
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{
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int row = 0,column = 0,x = 0;
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int row = 0, column = 0, x = 0;
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SDL_Rect rect, darea;
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/* Get the Size of drawing surface */
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SDL_RenderGetViewport(renderer, &darea);
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for ( ; row < 8; row++)
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{
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column = row%2;
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for (; row < 8; row++) {
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column = row % 2;
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x = column;
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for ( ; column < 4+(row%2); column++)
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{
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for (; column < 4 + (row % 2); column++) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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rect.w = darea.w/8;
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rect.h = darea.h/8;
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rect.w = darea.w / 8;
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rect.h = darea.h / 8;
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rect.x = x * rect.w;
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rect.y = row * rect.h;
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x = x + 2;
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@@ -52,25 +49,24 @@ DrawChessBoard()
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}
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}
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void
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loop()
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void loop()
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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/* Re-create when window has been resized */
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if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
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SDL_DestroyRenderer(renderer);
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/* Re-create when window has been resized */
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if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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}
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SDL_DestroyRenderer(renderer);
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if (e.type == SDL_QUIT) {
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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}
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if (e.type == SDL_QUIT) {
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done = 1;
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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@@ -94,8 +90,7 @@ loop()
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SDL_UpdateWindowSurface(window);
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@@ -106,17 +101,16 @@ main(int argc, char *argv[])
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return 1;
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}
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/* Create window and renderer for given surface */
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window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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if (window == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
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return 1;
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}
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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if (renderer == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
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return 1;
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}
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@@ -124,7 +118,6 @@ main(int argc, char *argv[])
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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/* Draw the Image on rendering surface */
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done = 0;
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#ifdef __EMSCRIPTEN__
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