Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -27,24 +27,24 @@ SDL_Rect rect;
SDL_Event event;
static void
DrawRects(SDL_Renderer * renderer)
DrawRects(SDL_Renderer *renderer)
{
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
}
static void
loop() {
loop()
{
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
switch (event.type) {
case SDL_MOUSEMOTION:
{
rect.x += event.motion.xrel;
rect.y += event.motion.yrel;
}
break;
{
rect.x += event.motion.xrel;
rect.y += event.motion.yrel;
} break;
}
}
for (i = 0; i < state->num_windows; ++i) {
@@ -82,8 +82,7 @@ loop() {
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
/* Enable standard application logging */
@@ -125,7 +124,7 @@ main(int argc, char *argv[])
#else
while (!done) {
loop();
}
}
#endif
SDLTest_CommonQuit(state);
return 0;