Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -21,10 +21,10 @@
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#include <SDL3/SDL.h>
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#include "testutils.h"
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define NUM_SPRITES 100
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#define MAX_SPEED 1
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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#define NUM_SPRITES 100
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#define MAX_SPEED 1
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static SDL_Texture *sprite;
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static SDL_Rect positions[NUM_SPRITES];
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@@ -42,8 +42,7 @@ quit(int rc)
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exit(rc);
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}
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void
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MoveSprites()
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void MoveSprites()
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{
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int i;
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int window_w = WINDOW_WIDTH;
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@@ -95,13 +94,11 @@ void loop()
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#endif
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}
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int
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main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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int i;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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