Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -14,13 +14,12 @@
#include "testyuv_cvt.h"
static float clip3(float x, float y, float z)
{
return (z < x) ? x : ((z > y) ? y : z);
}
static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
static void RGBtoYUV(Uint8 *rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
{
if (mode == SDL_YUV_CONVERSION_JPEG) {
/* Full range YUV */
@@ -52,9 +51,9 @@ static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int mo
G = rgb[1];
B = rgb[2];
L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
Y = (Uint8)SDL_floorf((219*(L-Z)/S + 16) + 0.5f);
U = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(B-L) / ((1.0f-Kb)*S) + 128) + 0.5f));
V = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(R-L) / ((1.0f-Kr)*S) + 128) + 0.5f));
Y = (Uint8)SDL_floorf((219 * (L - Z) / S + 16) + 0.5f);
U = (Uint8)clip3(0, 255, SDL_floorf((112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
V = (Uint8)clip3(0, 255, SDL_floorf((112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
yuv[0] = (Uint8)Y;
yuv[1] = (Uint8)U;
@@ -80,7 +79,7 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
int yuv[4][3];
Uint8 *Y1, *Y2, *U, *V;
Uint8 *rgb1, *rgb2;
int rgb_row_advance = (pitch - w*3) + pitch;
int rgb_row_advance = (pitch - w * 3) + pitch;
int UV_advance;
rgb1 = src;
@@ -91,12 +90,12 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
switch (format) {
case SDL_PIXELFORMAT_YV12:
V = (Y1 + h * w);
U = V + ((h + 1)/2)*((w + 1)/2);
U = V + ((h + 1) / 2) * ((w + 1) / 2);
UV_advance = 1;
break;
case SDL_PIXELFORMAT_IYUV:
U = (Y1 + h * w);
V = U + ((h + 1)/2)*((w + 1)/2);
V = U + ((h + 1) / 2) * ((w + 1) / 2);
UV_advance = 1;
break;
case SDL_PIXELFORMAT_NV12:
@@ -132,10 +131,10 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
rgb2 += 3;
*Y2++ = (Uint8)yuv[3][0];
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1])/4.0f + 0.5f);
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1]) / 4.0f + 0.5f);
U += UV_advance;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2])/4.0f + 0.5f);
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2]) / 4.0f + 0.5f);
V += UV_advance;
}
/* Last column */
@@ -148,10 +147,10 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
rgb2 += 3;
*Y2++ = (Uint8)yuv[2][0];
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1])/2.0f + 0.5f);
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1]) / 2.0f + 0.5f);
U += UV_advance;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2])/2.0f + 0.5f);
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2]) / 2.0f + 0.5f);
V += UV_advance;
}
Y1 += w;
@@ -170,10 +169,10 @@ static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *o
rgb1 += 3;
*Y1++ = (Uint8)yuv[1][0];
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f);
U += UV_advance;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f);
V += UV_advance;
}
/* Last column */
@@ -196,28 +195,28 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
int yuv[2][3];
Uint8 *Y1, *Y2, *U, *V;
Uint8 *rgb;
int rgb_row_advance = (pitch - w*3);
int rgb_row_advance = (pitch - w * 3);
rgb = src;
switch (format) {
case SDL_PIXELFORMAT_YUY2:
Y1 = out;
U = out+1;
Y2 = out+2;
V = out+3;
U = out + 1;
Y2 = out + 2;
V = out + 3;
break;
case SDL_PIXELFORMAT_UYVY:
U = out;
Y1 = out+1;
V = out+2;
Y2 = out+3;
Y1 = out + 1;
V = out + 2;
Y2 = out + 3;
break;
case SDL_PIXELFORMAT_YVYU:
Y1 = out;
V = out+1;
Y2 = out+2;
U = out+3;
V = out + 1;
Y2 = out + 2;
U = out + 3;
break;
default:
SDL_assert(!"Unsupported packed YUV format");
@@ -236,10 +235,10 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
*Y2 = (Uint8)yuv[1][0];
Y2 += 4;
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1]) / 2.0f + 0.5f);
U += 4;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2]) / 2.0f + 0.5f);
V += 4;
}
/* Last column */
@@ -262,8 +261,7 @@ static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out
SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
{
switch (format)
{
switch (format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12:
@@ -282,8 +280,7 @@ SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w
int CalculateYUVPitch(Uint32 format, int width)
{
switch (format)
{
switch (format) {
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12: