Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()

Fixes https://github.com/libsdl-org/SDL/issues/10041
This commit is contained in:
Sam Lantinga
2024-08-06 07:20:33 -07:00
parent e612ce511b
commit 57f9c6f7bb
15 changed files with 190 additions and 115 deletions

View File

@@ -386,7 +386,6 @@ SDL3_0.0.0 {
SDL_GetRectIntersectionFloat;
SDL_GetRectUnion;
SDL_GetRectUnionFloat;
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderColorScale;
@@ -485,6 +484,7 @@ SDL3_0.0.0 {
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowProperties;
SDL_GetWindowRelativeMouseMode;
SDL_GetWindowSafeArea;
SDL_GetWindowSize;
SDL_GetWindowSizeInPixels;
@@ -749,7 +749,6 @@ SDL3_0.0.0 {
SDL_SetPointerProperty;
SDL_SetPointerPropertyWithCleanup;
SDL_SetPrimarySelectionText;
SDL_SetRelativeMouseMode;
SDL_SetRenderClipRect;
SDL_SetRenderColorScale;
SDL_SetRenderDrawBlendMode;
@@ -795,6 +794,7 @@ SDL3_0.0.0 {
SDL_SetWindowMouseRect;
SDL_SetWindowOpacity;
SDL_SetWindowPosition;
SDL_SetWindowRelativeMouseMode;
SDL_SetWindowResizable;
SDL_SetWindowShape;
SDL_SetWindowSize;

View File

@@ -411,7 +411,6 @@
#define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL
#define SDL_GetRectUnion SDL_GetRectUnion_REAL
#define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
@@ -510,6 +509,7 @@
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
#define SDL_GetWindowRelativeMouseMode SDL_GetWindowRelativeMouseMode_REAL
#define SDL_GetWindowSafeArea SDL_GetWindowSafeArea_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
@@ -774,7 +774,6 @@
#define SDL_SetPointerProperty SDL_SetPointerProperty_REAL
#define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
@@ -820,6 +819,7 @@
#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
#define SDL_SetWindowRelativeMouseMode SDL_SetWindowRelativeMouseMode_REAL
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
#define SDL_SetWindowSize SDL_SetWindowSize_REAL

View File

@@ -431,7 +431,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_R
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return)
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return)
@@ -530,6 +529,7 @@ SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
@@ -784,7 +784,6 @@ SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, in
SDL_DYNAPI_PROC(int,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
@@ -830,6 +829,7 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),ret
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)

View File

@@ -357,6 +357,9 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
}
}
}
SDL_UpdateRelativeMouseMode();
return 0;
}

View File

@@ -1393,6 +1393,17 @@ SDL_bool SDL_GetRelativeMouseMode(void)
return mouse->relative_mode;
}
void SDL_UpdateRelativeMouseMode(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focus = SDL_GetKeyboardFocus();
SDL_bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE));
if (relative_mode != mouse->relative_mode) {
SDL_SetRelativeMouseMode(relative_mode);
}
}
int SDL_UpdateMouseCapture(SDL_bool force_release)
{
SDL_Mouse *mouse = SDL_GetMouse();

View File

@@ -179,6 +179,11 @@ extern int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID
/* Warp the mouse within the window, potentially overriding relative mode */
extern void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode);
/* Relative mouse mode */
extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
extern SDL_bool SDL_GetRelativeMouseMode(void);
extern void SDL_UpdateRelativeMouseMode(void);
/* TODO RECONNECT: Set mouse state to "zero" */
#if 0
extern void SDL_ResetMouse(void);

View File

@@ -2353,9 +2353,9 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
}
}
if (withShift) {
SDL_Window *current_win = SDL_GetKeyboardFocus();
if (current_win) {
const SDL_bool shouldCapture = !(SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE);
SDL_Window *window = SDL_GetWindowFromEvent(event);
if (window) {
const SDL_bool shouldCapture = !(SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_CAPTURE);
const int rc = SDL_CaptureMouse(shouldCapture);
SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
}
@@ -2364,7 +2364,10 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
case SDLK_R:
if (withControl) {
/* Ctrl-R toggle mouse relative mode */
SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode());
SDL_Window *window = SDL_GetWindowFromEvent(event);
if (window) {
SDL_SetWindowRelativeMouseMode(window, !SDL_GetWindowRelativeMouseMode(window));
}
}
break;
case SDLK_T:

View File

@@ -3780,6 +3780,35 @@ const SDL_Rect *SDL_GetWindowMouseRect(SDL_Window *window)
}
}
int SDL_SetWindowRelativeMouseMode(SDL_Window *window, SDL_bool enabled)
{
CHECK_WINDOW_MAGIC(window, -1);
if (enabled == SDL_GetWindowRelativeMouseMode(window)) {
return 0;
}
if (enabled) {
window->flags |= SDL_WINDOW_MOUSE_RELATIVE_MODE;
} else {
window->flags &= ~SDL_WINDOW_MOUSE_RELATIVE_MODE;
}
SDL_UpdateRelativeMouseMode();
return 0;
}
SDL_bool SDL_GetWindowRelativeMouseMode(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
if (window->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE) {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
int SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation)
{
CHECK_WINDOW_MAGIC(window, -1);
@@ -5389,7 +5418,6 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
{
int dummybutton;
int retval = -1;
SDL_bool relative_mode;
SDL_bool show_cursor_prev;
SDL_Window *current_window;
SDL_MessageBoxData mbdata;
@@ -5403,7 +5431,6 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
(void)SDL_AtomicIncRef(&SDL_messagebox_count);
current_window = SDL_GetKeyboardFocus();
relative_mode = SDL_GetRelativeMouseMode();
SDL_UpdateMouseCapture(SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
show_cursor_prev = SDL_CursorVisible();
@@ -5477,7 +5504,7 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
if (!show_cursor_prev) {
SDL_HideCursor();
}
SDL_SetRelativeMouseMode(relative_mode);
SDL_UpdateRelativeMouseMode();
SDL_UpdateMouseCapture(SDL_FALSE);
return retval;