test: Change LoadContext() return value type from int to bool

It should be then consistent with SDL_SetError().
This commit is contained in:
capehill
2024-11-05 21:00:31 +02:00
committed by Sam Lantinga
parent ecfd143a26
commit 588e32ea5a
3 changed files with 9 additions and 9 deletions

View File

@@ -70,7 +70,7 @@ static bool suspend_when_occluded;
static GLES2_Context ctx;
static shader_data *datas;
static int LoadContext(GLES2_Context *data)
static bool LoadContext(GLES2_Context *data)
{
#ifdef SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
@@ -92,7 +92,7 @@ static int LoadContext(GLES2_Context *data)
#include "../src/render/opengles2/SDL_gles2funcs.h"
#undef SDL_PROC
return 0;
return true;
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@@ -764,7 +764,7 @@ int main(int argc, char *argv[])
}
/* Important: call this *after* creating the context */
if (LoadContext(&ctx) < 0) {
if (!LoadContext(&ctx)) {
SDL_Log("Could not load GLES2 functions\n");
quit(2);
return 0;