SDL API renaming: SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/6887
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@@ -443,7 +443,7 @@ static SDL_GamepadButton FindButtonAtPosition(int x, int y)
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rect.y = button_positions[i].y;
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rect.w = BUTTON_SIZE;
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rect.h = BUTTON_SIZE;
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if (SDL_PointInRect(&point, &rect)) {
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if (SDL_IsPointInRect(&point, &rect)) {
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return (SDL_GamepadButton)i;
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}
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}
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@@ -466,7 +466,7 @@ static SDL_GamepadAxis FindAxisAtPosition(int x, int y)
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rect.y = axis_positions[i].y;
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rect.w = AXIS_SIZE;
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rect.h = AXIS_SIZE;
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if (SDL_PointInRect(&point, &rect)) {
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if (SDL_IsPointInRect(&point, &rect)) {
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return (SDL_GamepadAxis)i;
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}
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}
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