audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice.

This commit is contained in:
Ryan C. Gordon
2023-08-27 16:34:26 -04:00
parent efd2023a72
commit 58c859f64d
11 changed files with 18 additions and 18 deletions

View File

@@ -66,7 +66,7 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
if ((stream = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL)) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed: %s", SDL_GetError());
} else {
SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(stream));
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
SDL_PutAudioStreamData(stream, sound, soundlen);
SDL_FlushAudioStream(stream);
#ifdef __EMSCRIPTEN__
@@ -107,7 +107,7 @@ test_multi_audio(SDL_AudioDeviceID *devices, int devcount)
/* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */
for (i = 0; i < devcount; i++) {
if (streams[i]) {
SDL_ResumeAudioDevice(SDL_GetAudioStreamBinding(streams[i]));
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(streams[i]));
}
}