rwops: Changed filenames that reference "rwops" to "iostream".
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@@ -46,11 +46,11 @@ struct SDL_IOStream
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#ifdef SDL_PLATFORM_APPLE
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#include "cocoa/SDL_rwopsbundlesupport.h"
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#include "cocoa/SDL_iostreambundlesupport.h"
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#endif /* SDL_PLATFORM_APPLE */
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#ifdef SDL_PLATFORM_3DS
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#include "n3ds/SDL_rwopsromfs.h"
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#include "n3ds/SDL_iostreamromfs.h"
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#endif /* SDL_PLATFORM_3DS */
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#ifdef SDL_PLATFORM_ANDROID
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@@ -23,8 +23,8 @@
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#include <stdio.h>
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#ifndef SDL_rwopsbundlesupport_h
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#define SDL_rwopsbundlesupport_h
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#ifndef SDL_iostreambundlesupport_h
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#define SDL_iostreambundlesupport_h
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FILE *SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode);
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#endif
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#endif
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@@ -23,7 +23,7 @@
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#ifdef SDL_PLATFORM_APPLE
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#import <Foundation/Foundation.h>
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#include "SDL_rwopsbundlesupport.h"
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#include "SDL_iostreambundlesupport.h"
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/* For proper macOS applications, the resources are contained inside the application bundle.
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So the strategy is to first check the application bundle for the file, then fallback to the current working directory.
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@@ -19,7 +19,7 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_rwopsromfs.h"
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#include "SDL_iostreamromfs.h"
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/* Checks if the mode is a kind of reading */
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static SDL_bool IsReadMode(const char *mode);
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@@ -20,9 +20,9 @@
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*/
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#include "SDL_internal.h"
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#ifndef SDL_rwopsromfs_h_
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#define SDL_rwopsromfs_h_
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#ifndef SDL_iostreamromfs_h_
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#define SDL_iostreamromfs_h_
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FILE *N3DS_FileOpen(const char *file, const char *mode);
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#endif /* SDL_rwopsromfs_h_ */
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#endif /* SDL_iostreamromfs_h_ */
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