Renamed *FromID() to *ForID()

While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
This commit is contained in:
Sam Lantinga
2024-07-14 15:22:03 -07:00
parent 0cdc60666b
commit 5c875e1183
21 changed files with 215 additions and 215 deletions

View File

@@ -412,7 +412,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetJoystickGUIDFromID
* \sa SDL_GetJoystickGUIDForID
* \sa SDL_GetJoystickGUID
*/
extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
@@ -431,7 +431,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_JoystickGUID
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_AddGamepadMapping
* \sa SDL_GetGamepadMappingFromID
* \sa SDL_GetGamepadMappingForID
* \sa SDL_GetGamepadMappingForGUID
* \sa SDL_SetGamepadMapping
*/
@@ -511,7 +511,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
* \sa SDL_GetGamepadName
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
/**
* Get the implementation dependent path of a gamepad.
@@ -529,7 +529,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadNameFromID(SDL_JoystickID
* \sa SDL_GetGamepadPath
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id);
/**
* Get the player index of a gamepad.
@@ -544,7 +544,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPathFromID(SDL_JoystickID
* \sa SDL_GetGamepadPlayerIndex
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id);
/**
* Get the implementation-dependent GUID of a gamepad.
@@ -561,7 +561,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexFromID(SDL_JoystickID i
* \sa SDL_GetGamepadGUIDString
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id);
/**
* Get the USB vendor ID of a gamepad, if available.
@@ -578,7 +578,7 @@ extern SDL_DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetGamepadGUIDFromID(SDL_Joysti
* \sa SDL_GetGamepadVendor
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id);
/**
* Get the USB product ID of a gamepad, if available.
@@ -595,7 +595,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorFromID(SDL_JoystickID ins
* \sa SDL_GetGamepadProduct
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id);
/**
* Get the product version of a gamepad, if available.
@@ -612,7 +612,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductFromID(SDL_JoystickID in
* \sa SDL_GetGamepadProductVersion
* \sa SDL_GetGamepads
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id);
/**
* Get the type of a gamepad.
@@ -626,9 +626,9 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_Joysti
*
* \sa SDL_GetGamepadType
* \sa SDL_GetGamepads
* \sa SDL_GetRealGamepadTypeFromID
* \sa SDL_GetRealGamepadTypeForID
*/
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id);
/**
* Get the type of a gamepad, ignoring any mapping override.
@@ -640,11 +640,11 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_Joystic
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadTypeFromID
* \sa SDL_GetGamepadTypeForID
* \sa SDL_GetGamepads
* \sa SDL_GetRealGamepadType
*/
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);
/**
* Get the mapping of a gamepad.
@@ -660,7 +660,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_Joy
* \sa SDL_GetGamepads
* \sa SDL_GetGamepadMapping
*/
extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingFromID(SDL_JoystickID instance_id);
extern SDL_DECLSPEC char *SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
/**
* Open a gamepad for use.
@@ -758,7 +758,7 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadNameFromID
* \sa SDL_GetGamepadNameForID
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);
@@ -774,7 +774,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad)
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadPathFromID
* \sa SDL_GetGamepadPathForID
*/
extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
@@ -787,7 +787,7 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad)
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadTypeFromID
* \sa SDL_GetGamepadTypeForID
*/
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad);
@@ -800,7 +800,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetRealGamepadTypeFromID
* \sa SDL_GetRealGamepadTypeForID
*/
extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
@@ -843,7 +843,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad,
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadVendorFromID
* \sa SDL_GetGamepadVendorForID
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
@@ -857,7 +857,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadProductFromID
* \sa SDL_GetGamepadProductForID
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
@@ -871,7 +871,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadProductVersionFromID
* \sa SDL_GetGamepadProductVersionForID
*/
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad);