Renamed *FromID() to *ForID()
While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
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@@ -242,24 +242,24 @@ SDL3_0.0.0 {
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadGUIDFromID;
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SDL_GetGamepadGUIDForID;
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SDL_GetGamepadID;
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SDL_GetGamepadJoystick;
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SDL_GetGamepadMapping;
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappingFromID;
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SDL_GetGamepadMappingForID;
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SDL_GetGamepadMappings;
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SDL_GetGamepadName;
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SDL_GetGamepadNameFromID;
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SDL_GetGamepadNameForID;
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SDL_GetGamepadPath;
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SDL_GetGamepadPathFromID;
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SDL_GetGamepadPathForID;
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SDL_GetGamepadPlayerIndex;
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SDL_GetGamepadPlayerIndexFromID;
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SDL_GetGamepadPlayerIndexForID;
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SDL_GetGamepadPowerInfo;
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SDL_GetGamepadProduct;
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SDL_GetGamepadProductFromID;
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SDL_GetGamepadProductForID;
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SDL_GetGamepadProductVersion;
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SDL_GetGamepadProductVersionFromID;
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SDL_GetGamepadProductVersionForID;
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SDL_GetGamepadProperties;
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SDL_GetGamepadSensorData;
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SDL_GetGamepadSensorDataRate;
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@@ -270,10 +270,10 @@ SDL3_0.0.0 {
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SDL_GetGamepadStringForType;
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SDL_GetGamepadTouchpadFinger;
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SDL_GetGamepadType;
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SDL_GetGamepadTypeFromID;
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SDL_GetGamepadTypeForID;
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SDL_GetGamepadTypeFromString;
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SDL_GetGamepadVendor;
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SDL_GetGamepadVendorFromID;
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SDL_GetGamepadVendorForID;
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SDL_GetGamepads;
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SDL_GetGlobalMouseState;
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SDL_GetGlobalProperties;
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@@ -283,7 +283,7 @@ SDL3_0.0.0 {
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SDL_GetHapticFromID;
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SDL_GetHapticID;
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SDL_GetHapticName;
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SDL_GetHapticNameFromID;
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SDL_GetHapticNameForID;
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SDL_GetHaptics;
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SDL_GetHint;
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SDL_GetHintBoolean;
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@@ -299,35 +299,35 @@ SDL3_0.0.0 {
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SDL_GetJoystickFromID;
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SDL_GetJoystickFromPlayerIndex;
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SDL_GetJoystickGUID;
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SDL_GetJoystickGUIDFromID;
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SDL_GetJoystickGUIDForID;
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SDL_GetJoystickGUIDFromString;
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SDL_GetJoystickGUIDInfo;
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SDL_GetJoystickGUIDString;
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SDL_GetJoystickHat;
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SDL_GetJoystickID;
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SDL_GetJoystickName;
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SDL_GetJoystickNameFromID;
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SDL_GetJoystickNameForID;
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SDL_GetJoystickPath;
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SDL_GetJoystickPathFromID;
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SDL_GetJoystickPathForID;
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SDL_GetJoystickPlayerIndex;
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SDL_GetJoystickPlayerIndexFromID;
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SDL_GetJoystickPlayerIndexForID;
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SDL_GetJoystickPowerInfo;
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SDL_GetJoystickProduct;
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SDL_GetJoystickProductFromID;
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SDL_GetJoystickProductForID;
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SDL_GetJoystickProductVersion;
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SDL_GetJoystickProductVersionFromID;
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SDL_GetJoystickProductVersionForID;
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SDL_GetJoystickProperties;
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SDL_GetJoystickSerial;
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SDL_GetJoystickType;
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SDL_GetJoystickTypeFromID;
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SDL_GetJoystickTypeForID;
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SDL_GetJoystickVendor;
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SDL_GetJoystickVendorFromID;
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SDL_GetJoystickVendorForID;
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SDL_GetJoysticks;
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SDL_GetKeyFromName;
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SDL_GetKeyFromScancode;
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SDL_GetKeyName;
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SDL_GetKeyboardFocus;
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SDL_GetKeyboardNameFromID;
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SDL_GetKeyboardNameForID;
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SDL_GetKeyboardState;
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SDL_GetKeyboards;
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SDL_GetLogOutputFunction;
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@@ -339,7 +339,7 @@ SDL3_0.0.0 {
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SDL_GetMice;
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SDL_GetModState;
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SDL_GetMouseFocus;
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SDL_GetMouseNameFromID;
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SDL_GetMouseNameForID;
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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@@ -380,7 +380,7 @@ SDL3_0.0.0 {
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRealGamepadType;
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SDL_GetRealGamepadTypeFromID;
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SDL_GetRealGamepadTypeForID;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetRectEnclosingPoints;
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@@ -421,12 +421,12 @@ SDL3_0.0.0 {
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SDL_GetSensorFromID;
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SDL_GetSensorID;
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SDL_GetSensorName;
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SDL_GetSensorNameFromID;
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SDL_GetSensorNameForID;
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SDL_GetSensorNonPortableType;
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SDL_GetSensorNonPortableTypeFromID;
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SDL_GetSensorNonPortableTypeForID;
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SDL_GetSensorProperties;
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SDL_GetSensorType;
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SDL_GetSensorTypeFromID;
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SDL_GetSensorTypeForID;
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SDL_GetSensors;
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SDL_GetSilenceValueForFormat;
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SDL_GetStorageFileSize;
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