Sync SDL3 wiki -> header
[ci skip]
This commit is contained in:
@@ -888,6 +888,10 @@ typedef enum SDL_GPUCubeMapFace
|
|||||||
* Unlike textures, READ | WRITE can be used for simultaneous read-write
|
* Unlike textures, READ | WRITE can be used for simultaneous read-write
|
||||||
* usage. The same data synchronization concerns as textures apply.
|
* usage. The same data synchronization concerns as textures apply.
|
||||||
*
|
*
|
||||||
|
* If you use a STORAGE flag, the data in the buffer must respect std140
|
||||||
|
* layout conventions. In practical terms this means you must ensure that vec3
|
||||||
|
* and vec4 fields are 16-byte aligned.
|
||||||
|
*
|
||||||
* \since This datatype is available since SDL 3.2.0.
|
* \since This datatype is available since SDL 3.2.0.
|
||||||
*
|
*
|
||||||
* \sa SDL_CreateGPUBuffer
|
* \sa SDL_CreateGPUBuffer
|
||||||
|
|||||||
Reference in New Issue
Block a user