Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings. Fixes https://github.com/libsdl-org/SDL/issues/10378
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@@ -89,9 +89,6 @@ typedef struct SDL_Locale
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* if possible, and you can call this function again to get an updated copy of
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* preferred locales.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of locales returned, may
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* be NULL.
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* \returns a NULL terminated array of locale pointers, or NULL on failure;
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@@ -99,7 +96,7 @@ typedef struct SDL_Locale
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC const SDL_Locale * const * SDLCALL SDL_GetPreferredLocales(int *count);
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extern SDL_DECLSPEC_TEMP const SDL_Locale * const * SDLCALL SDL_GetPreferredLocales(int *count);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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