Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings. Fixes https://github.com/libsdl-org/SDL/issues/10378
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@@ -401,9 +401,6 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
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* convenience, but if `count` is non-NULL, on return it will contain the
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* number of items in the array, not counting the NULL terminator.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param storage a storage container.
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* \param path the path of the directory to enumerate.
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* \param pattern the pattern that files in the directory must match. Can be
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@@ -420,7 +417,7 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC const char * const * SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
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extern SDL_DECLSPEC_TEMP const char * const * SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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