Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.

Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
This commit is contained in:
Sam Lantinga
2024-07-26 06:05:57 -07:00
parent 2f38a4bf5e
commit 5e513ecc7f
31 changed files with 124 additions and 402 deletions

View File

@@ -175,6 +175,7 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_FreeTemporaryMemory,(void),(),)
SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)