wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation, but this needs more work to fill out the documentation.
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@@ -20,11 +20,43 @@
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*/
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/**
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* \file SDL_audio.h
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* # CategoryAudio
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*
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* Audio functionality for the SDL library.
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* Audio functionality for the SDL library.
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*
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* All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play
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* or record audio, convert it, stream it, buffer it, or mix it, you're going
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* to be passing it through an audio stream.
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*
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* Audio streams are quite flexible; they can accept any amount of data at a
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* time, in any supported format, and output it as needed in any other format,
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* even if the data format changes on either side halfway through.
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*
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* An app opens an audio device and binds any number of audio streams to it,
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* feeding more data to it as available. When the devices needs more data, it
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* will pull it from all bound streams and mix them together for playback.
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*
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* Audio streams can also use an app-provided callback to supply data
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* on-demand, which maps pretty closely to the SDL2 audio model.
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*
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* SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO
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* if you aren't reading from a file) as a basic means to load sound data into
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* your program.
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*
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* For multi-channel audio, the default SDL channel mapping is:
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*
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* ```
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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* ```
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*/
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#ifndef SDL_audio_h_
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#define SDL_audio_h_
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@@ -42,17 +74,6 @@
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extern "C" {
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#endif
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/*
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* For multi-channel audio, the default SDL channel mapping is:
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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*/
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/**
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* Audio format flags.
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*
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