Updating documentation for the 3.2.0 release
* Simplified and updated the mingw release archive * Simplified and updated the msvc release archive * Updated the Xcode release archive * Updated the Android release archive
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Xcode/SDL/pkg-support/resources/INSTALL.md
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# Using this package
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This package contains SDL built for Xcode, and includes support for macOS, iOS and tvOS.
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To use this package, drag SDL3.xcframework into your project.
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# Documentation
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An API reference, tutorials, and additional documentation is available at:
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https://wiki.libsdl.org/SDL3
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# Example code
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There are simple example programs available at:
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https://examples.libsdl.org/SDL3
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# Discussions
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## Discord
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You can join the official Discord server at:
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https://discord.com/invite/BwpFGBWsv8
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## Forums/mailing lists
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You can join SDL development discussions at:
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https://discourse.libsdl.org/
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Once you sign up, you can use the forum through the website or as a mailing list from your email client.
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## Announcement list
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You can sign up for the low traffic announcement list at:
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https://www.libsdl.org/mailing-list.php
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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The Simple DirectMedia Layer (SDL for short) is a cross-platform
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library designed to make it easy to write multi-media software,
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for macOS.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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To Install:
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Copy "SDL3.xcframework" and "share" to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
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if your access privileges are not high enough.
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Use in CMake projects:
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SDL3.xcframework can be used in CMake projects using the following pattern:
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```cmake
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find_package(SDL3 REQUIRED COMPONENTS SDL3)
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add_executable(my_game ${MY_SOURCES})
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target_link_libraries(my_game PRIVATE SDL3::SDL3)
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```
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If SDL3.framework is installed in a non-standard location,
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please refer to the following link for ways to configure CMake:
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https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/macOS are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on macOS. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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