Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h

This commit is contained in:
Anonymous Maarten
2023-10-02 11:00:06 +02:00
committed by Anonymous Maarten
parent 552bee47cb
commit 6127ac0871
20 changed files with 185 additions and 44 deletions

View File

@@ -59,6 +59,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
@@ -729,6 +730,9 @@
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
<MASM Condition="'$(Platform)'=='x64'" Include="..\..\src\stdlib\SDL_mslibc_x64.asm" >
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</MASM>
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
@@ -793,5 +797,6 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>

View File

@@ -1388,6 +1388,9 @@
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c">
<Filter>stdlib</Filter>
</ClCompile>
<MASM Include="..\..\src\stdlib\SDL_mslibc_x64.asm">
<Filter>stdlib</Filter>
</MASM>
<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
<Filter>core\gdk</Filter>
</ClCompile>