SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
This commit is contained in:
@@ -66,19 +66,17 @@ typedef struct SDL_GUID {
|
||||
/**
|
||||
* Get an ASCII string representation for a given SDL_GUID.
|
||||
*
|
||||
* You should supply at least 33 bytes for pszGUID.
|
||||
* The returned string follows the SDL_GetStringRule, and will be automatically freed later.
|
||||
*
|
||||
* \param guid the SDL_GUID you wish to convert to string.
|
||||
* \param pszGUID buffer in which to write the ASCII string.
|
||||
* \param cbGUID the size of pszGUID.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* \returns the string representation of the GUID or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GUIDFromString
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GUIDToString(SDL_GUID guid);
|
||||
|
||||
/**
|
||||
* Convert a GUID string into a SDL_GUID structure.
|
||||
|
||||
Reference in New Issue
Block a user